Match 3
A simple and minimalistic Match 3 game in development.
Basic game mechanic works - most of the time :) All levels are generated procedurally with a deterministic pseudo random number generator. So when you re-play a level with the exact same settings and moves you get the same results, over and over again.
I want to create a "clean art" / minimalistic and smooth Match 3 game without overloading effects and such. Also I'm learning some basic art skills on the way. Graphics are done by myself. As a typical technical software engineer it's not an easy task for me, but trying my best.
When all mechanics are implemented, the game will be released for iOS and Android.
Features
- Procedural level generation
- Bombs when matching 4 or more pieces (row, column, area T or L shapes)
- Simple stage system (10 levels per stage)
In Planing
- Color Bomb
- Tile blocker
- More goals
- More limits
- Enhance graphics
- Booster / Powers (destroy a block, destroy specific color on screen)
- Endurance / Life system (loosing hearts when loosing a game)
- Rewards (finishing a stage)
- ... more
Please leave a comment with some valuable feedback. Stay healthy!
Dev streams are happening at Twitch: https://www.twitch.tv/embero
Comments
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the color contrast is really bad.
Nice work. We have a Match 3 game developed as an exercise for the developer. Never got around to publishing it But, yes, well done!
Thanks a lot :)
I like your animations! Really clean and simple.
Thanks :) That was one of my primary goals to have clean and snappy animations.
Clean and nice 3 match game! I think implementing unique shape of grid instead of just square grid would be good dimension to add in your 3 match game.
Thanks for your feedback and sorry for my late reply. That’s a great suggestion!